=================================================== Project Valhalla --------------------------------------------------- mp_pval f.k.a. mp_projectvalhalla =================================================== README =================================================== by FF5_MadMaxx Version: beta 3 =================================================== --------------------------------------------------- Installation: --------------------------------------------------- 1 - Create a folder with the name 'usermaps' in your Call of Duty 4 - Modern Warfare installation directory Example: C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/usermaps/ 2 - Make a new folder in the /usermaps/ folder named 'mp_pval' 3 - Put the two .FF files (mp_pval.FF, mp_pval_load.FF) in the 'mp_projectvalhalla' folder you just created 4 - Do this for your redirect location too 5 - Drag and drop the mp_pval.IWD into the directory of the mod that you are running Example C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/Mods/{yourmodname}/mp_pval.iwd Add mp_projectvalhalla to your maprotation choosing any of the gametypes listed below. --------------------------------------------------- Location & Synobsis: --------------------------------------------------- An abbandoned olirig that is used as a secret test facility by a secret organisation of the US government. Valhalla is the name of the secret project, that allows to create artifical storms and control them. 5 Platforms with 2-3 levels connected by several catwalks. --------------------------------------------------- Weater: --------------------------------------------------- Stormy Sea --------------------------------------------------- Daytime: --------------------------------------------------- Night --------------------------------------------------- Features: --------------------------------------------------- Elevators, Destructible Windows, Players can die by drowning, or get squeezed by elevators. --------------------------------------------------- Supported Gametypes: --------------------------------------------------- - Free-for-all (dm) - Team Deathmatch (war) - Domination (dom) - Headquater (koth) - Sabotage (sab) - Search and Destroy (s&d) --------------------------------------------------- Players per faction: --------------------------------------------------- 10-20 --------------------------------------------------- Teams: --------------------------------------------------- SAS vs Speznaz --------------------------------------------------- Version History: --------------------------------------------------- Beta 3: - more portals - some cosmetic stuff - added modified _teams.gsc (hope this will fix the j_head bug) - added sounds for thunder and breaking glas Beta 2: - added more gametypes (dm, sab, s&d) - fixed Helicopter path - fixed watersplashes - changed locations of HQs - increased size for HQs - renamed map to mp_pval - cleaned the iwd file - optimized portals --------------------------------------------------- Known Issues: --------------------------------------------------- - Oldschool, CTF will be added in a later release - SAS vs Marines are not working, so I decided to use SAS vs Speznaz - no thunder sounds, still ambient sound file problem (e.g. elm_thunder_dist1.wav) - maybe some light issues (cause i compiled it with test setting since a full compile needs 7 hours on my single core amd) --------------------------------------------------- Thanks to: --------------------------------------------------- -=FD=- for his breakable window script Spikenaylor for his drowing script (for CoD2) FF5 Conan for the graffity FF5 logo and to all other modders and mappers at http://www.infinityward.com/community/forum and http://www.modsonline.com/